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2016 » Papers » Volume 1 » Argumentation in a second-screen educational platform.docx 1. ARGUMENTATION IN A SECOND-SCREEN EDUCATIONAL PLATFORM.DOCX Authors: Jascanu Veronica, Jascanu Nicolae Volume 1 | DOI: 10.12753/2066-026X-16-029 | Pages: 202-207 | Download PDF | Abstract
Television watching is a social experience. People watch the same TV programs and they are talking about shows and movies, discussing, analyzing and recommending. With the rise of the SmartTV platforms the domain of Augmented Entertainment is changing. There are new ways to watch and discuss about television shows, to integrate the web experience with the TV one. There is an opportunity to involve the user and make it an active entity during or after the show.
A second-screen platform focused on education is an innovative concept. The challenge is to define a coherent environment involving classroom and residential setups, SmartTV and mobile devices, web applications and educational content management systems.
The human knowledge sustains the complexity of the society. A man's knowledge development occurs through social interaction, from an early age. It has multiple dimensions, argumentation being an essential component. By argumentation, the knowledge is consolidated and transferred between people. The common debates involve relevant assumptions and conclusions for a problem that needs to be analyzed. Argumentation is essential for the human condition. Each and every day we are confronted with conflicting information and we are forced to deal with the resulting inconsistencies. Often, we weigh and select information according to our personal preferences. For these we have a list of pros and cons for each option and argument. And when we are not sure about the information, we can try to look better for information or advice in order to be able to make a decision.
EduSOFA is a second-screen educational platform. It provides a debate like system for encouraging more valuable discussions. Using the platform, the viewer is involved in critical thinking activities, building communities of learning around concepts and educational information. The debate engine is implemented as a multi-agent system similar to a debate tree. The software implementation uses the actors paradigm and it is based on AKKA distributed framework. The debate engine computes automatically, from the debate tree structure, two measures: Degree of Interest and Degree of Confidence. | Keywords
argumentation, critical thinking, collaborative learning |
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