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Volume 1
"Serious games" for serious vision probl...
A practical survey on health monitoring ...
A science fiction serious game for learn...
A survey of virtual reality applications...
A web-based 3d lung anatomy learning env...
Accelerating elearning for cloud service...
An adaptive solution for managing the mo...
An approach about turning challenges int...
An informational modelling viewpoint ove...
An interchange format for second-screen ...
Analysis of human bio-behavior and eye m...
Analysis of the altruistic dimension of...
Andragogical self-assessment of online l...
Approaching assessment in educational ga...
Argumentation in a second-screen educati...
Assessing the impact of learning activit...
Automatic analysis of pauses in collabor...
Business continuity applied to eeducatio...
Business intelligence in elearning...
Campus information systems for enhancing...
Case study: using the topsim general man...
Case study: using the training firm conc...
Cognitive training games to improve lear...
Continuous knowledge - construction and ...
Creating a mobile application on android...
Decision models in romanian banking sect...
Development of communication competencie...
Dynamic flight simulators - the ongoing ...
E-learning experiences in non-european c...
Eaecrypt tool for understanding modern a...
Eeducation and etraining: challenges and...
Elearning and mobile apps in palliative ...
Elearning in fashion design at the natio...
Eu and cyber security...
Evaluation of doctoral and postdoctoral ...
Experience with an expert system of on-g...
From game design to gamification and ser...
Fundamental research concerning the mode...
Gamification for accelerating the go-to-...
Gamification in higher education: kazan ...
Gamifying education...
Gender and identity in video games as a ...
Healthcare predictive models based on bi...
Higher education elearning programs - a ...
How it is like to be an entrepreneur? a ...
Ibm innov8 business simulation games for...
Impact of web 3.0 on the evolution of le...
Increasing organizational intelligence -...
Information resources management based o...
It-supported lifelong learning practices...
Knowledge management utilization in orga...
Learning by games; a study case of the c...
Learning computer programming through ga...
Lodro: using cultural romanian open data...
Making e-mobility suitable for elderly p...
Management of elearning platforms securi...
Mlearning application for ecosystem serv...
Mobile applications for concept maps: an...
Model of evaluation using questions with...
Named entities distribution in newspaper...
New big data model based on social learn...
New perspectives on distance learning in...
Pulsating multilayer perceptron...
Real complex travel...
Rethinking education with cognitive maps...
Scheduling resource allocation - a majo...
Serious games development framework a fu...
Steps in developing an english e-class b...
Taking the pulse of the classroom with r...
Teaching programming by developing games...
The challenge of creativity for the stud...
The digital rhetoric of prezi. visual re...
The importance of education related to c...
The importance of natural user interface...
The modelling of the air defence integra...
The resources used by the students for l...
The role of the digital environment in i...
The role of the maritime simulators in e...
The transition from classic to digital t...
The usage of technological innovations i...
Using interactive game-based animations ...
Virtual reality for education and traini...
Visual programming for teaching statisti...
Volume 2
(Multi)media literacy - perspectives in ...
A new vision of adult learning. checklis...
Academic study motivation - the constru...
An analysis of the virtual communities s...
An overview of the lifelong e-learning o...
Applying crm techniques in enhancing ele...
Are virtual career guidance centres need...
Awareness in eeducation given by strateg...
Blended learning - a modern way to learn...
Building competencies and skills for lea...
Changing pedagogy: the use of technology...
Communication within the school organisa...
Communication, collaboration, counsellin...
Convergence club of online education in ...
Current approaches in e-teaching and lea...
Digital handbooks for primary education ...
Distance learning technologies in corpor...
E-education and e-training adaptation po...
E-learning - contributions for one promp...
E-learning course for maritime english...
E-learning systems for the professional ...
E-twinning - the community for schools i...
Eclassroom tandem - developing tandem as...
Educational challenges: using new tools ...
Educational software...
English learning evolution from classica...
Enhancing e-learning using social media ...
Experimental online solutions for teachi...
Facebook as a support to students learni...
Facebook use by visually impaired studen...
Facing ethical challenges in the provisi...
Generator of variants of tests using the...
Good practices in professional developme...
How to develop work habits in kindergart...
Ict - key resource in developing educati...
Ict in early education: reasons for insu...
Implementation of distance learning tech...
Improving self-efficiency and treatment ...
Interactive learning methods for the dev...
International students' perspectives on ...
Interpersonal communication in the era o...
Investigating and assessing the learning...
Learning foreign languages by using mobi...
Learning from nature: nature-inspired al...
Learning quality assurance of schools` c...
Lesson design in terms of e-learning...
M-learning in the teaching process...
Managing virtual teams in bureaucratic o...
Media influence on speech culture of stu...
Media psychology in elearning experience...
Mobile applications for training multi-m...
Mobile learning in higher education: a s...
Modern practices of teaching-learning-ev...
Mooc - the revolution in education...
Moocs as a promoter of gender diversity ...
New culture of learning and new learning...
New era in water engineering education -...
New learning environment model for theor...
On use of social media in education and ...
Ongoing professional development and tra...
Online resources to increase creativity ...
Plagiarism perception within romanian po...
Promoting less popular sports in schools...
Psycho-pedagogical aspects of constructi...
Quality evaluation of the preschool educ...
Reflections on online visual dictionarie...
Savoir, savoir dire, savoir etre, savoir...
Smart phones in the aspect of learning a...
Social and cultural approaches to teachi...
Statistical software for educational res...
Student attitudes on the use of new medi...
Swot analysis of the educational system ...
Symmetrical and asymmetrical traits of n...
Teaching, learning and sharing. case stu...
Test of economic literacy - important op...
Textbooks and literature from computer s...
The comparison of the effectiveness of t...
The formative impact of video games on c...
The impact of blended learning approach ...
The impact of the persuasive elements in...
The importance of educational software i...
The influence of early use of technologi...
The need for critical thinking in the mi...
Topology of distant learning platforms i...
Traditional and (or) new media: teachers...
Usefulness of facebook for students: ana...
Using handheld gps receivers in primary ...
Using it to introduce it - with professi...
Using of remote sensing techniques for t...
Using online instruments to identify stu...
Views of future teachers about students ...
Virtual worlds in online education and t...
Web resources for business english...
Who will be the best teacher? gender gen...
Volume 3
A blended-learning approach to esp teach...
Arahpaint, a powerful designing tool for...
Augmented reality in romanian science ed...
Blended learning environment for dyslexi...
Blended learning in footwear cad...
Blended learning practices in artistic e...
Blended teaching for advanced knitting t...
Bringing history to life through ict res...
Cad application for dobby weaves design ...
Computer training in the study of elemen...
Democratizing education: the potential o...
Development and impact assessment of clo...
Digital design of jacquard weaves based ...
E-learning and social networking: friend...
E-learning application for creating cust...
E-learning demonstrations of clothes pat...
E-learning module on virtual prototyping...
E-learning prerequisites, tasks and meth...
E-learning tools used by teachers and st...
E-learning tools' influence over student...
E-learning: who, why, where?...
E-resources in the learning process of b...
Educational perspectives by using spi iq...
Educational perspectives opened by the u...
Effects of different whole body vibratio...
Elearning in a practice based course: te...
Evaluation of the balance development of...
Experience of targeted radiofrequency th...
Fabric hand: approach by means of softwa...
Fabric hand: approach by means of softwa...
Framework of the e-learning training pro...
General and hand-eyes coordination in me...
Hands-on simple photocell demonstration ...
Improvement of the tehnical and tactical...
Improving argumentative skills for engin...
Integrated transcultural perspective to ...
Integrating game-based learning into pro...
Intelligent tutoring systems - trends on...
Interactive tools for understanding the ...
Learning physics by building computer mo...
Math and science online evaluation using...
Modeling mediation processes in educatio...
Monitoring and analysis of junior athlet...
Moodle platform - assistance resource in...
Motivation strategies in foreign languag...
New advances in textile's e-learning...
New trends for developing blended learni...
Next steps in preparing for geoinformati...
Objectifying the execution times of weig...
Online contest based on integration of a...
Online platforms for education...
Online training school for machine carpe...
Particularities of computer assisted lea...
Pedagogy and serious games...
Reengineering learning scenarios with we...
Relations between learning analytics and...
Reuse models for generative e-learning c...
Romanian experience in courses developme...
Rrdtool. usage micro-application of para...
Seismocode: online instructional platfor...
Serious game in support of informal and ...
Serious games in the tennis players' men...
Simulation games in the students learnin...
Skill generator assessment game...
Software application for intellectual...
Software application used as teaching to...
Sofware application for determining the ...
Stem activities to explore high school s...
Strategies for applying the new specific...
Study on the efficiency of using a web a...
Study regarding the appreciation capacit...
Study regarding the importance of educat...
Technological devices - a modern substit...
Telemedicine and physical exercise for t...
The competences of the modern teacher/tr...
The development of distance learning tec...
The development of interactive content...
The development of interactive content w...
The development of the maximum force by ...
The evolution of e-learning based on web...
The feasibility of coursera as a platfor...
The importance of using electronic syste...
The lesson, moodle teaching-learning res...
The power of example...
The role of online student-made videotut...
The romanian moodle mooc development and...
The sustainability of udacity's bus...
The teacher's role in blended learn...
The use of massive open online courses (...
The value of mooc based learning as per...
The ways for improving the use of visual...
Towards a computer-mediated esp class...
Using heart rate monitor to improve the ...
Using moodle resources in teaching, lear...
Virtual lab for power system studies...
Wikis - an environment for developing sp...
Wikispace classroom - a collaborative e-...
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