2016 » Papers » Volume 2 » Experimental online solutions for teaching traditional crafts
|1. EXPERIMENTAL ONLINE SOLUTIONS FOR TEACHING TRADITIONAL CRAFTS|
Volume 2 | DOI: 10.12753/2066-026X-16-142 | Pages: 373-379
The current practice in the current vocational education is based on the face-to-face teaching paradigm and on student's experimentation under teacher's direct coordination. In particular the traditional model for learning traditional crafts is by means of an aprenticeship, i.e. a long-term physical practice coordinated by an expert.
The authors propose a model for teaching traditional crafts (glass, metal, ceramics and textiles) in experimental online learning solutions to replace the face-to-face teaching and learning.
The production of the instructional material was a creative process and addressed the learning process from two perspectives, under the form of video lessons:
1) An etic perspective, i.e. the video shooting outside the human-subject (the performer). The advantage is that the in process cha?ne-op?ratoire can be observed.
2) An emic perspective, i.e. the video shooting "through performer's eyes" (using a GoPro camera). The advantage is that the working style of an expert can be observed.
The project (Time Maps) website currently presents in parallel the both perspectives.
Regarding the instructional design we propose an immersive system of gesture encoding in which the apprentice can mix the two perspectives, or can transfer in each of the two roles. The user can access the gesture data organized either as video or images.
In the second part of the study two kinds of results from user surveys conducted in rural schools are presented: a) an evaluation of user satisfaction regarding the implementation of the gesture encoding database as a good practice in vocational e-learning; b) an evaluation of the efficacy of the experimental methods in specific competence acquisition for practicing traditional crafts, compared with the traditional model of vocational teaching.
The final part of the paper presents the conclusions regarding the outcome of the research.
traditional crafts, online learning, informal learning