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2014 » Papers » Volume 1 » A COMPETITIVE SERIOUS GAME FOR POTENTIAL AND YOUNG ENTREPRENEURS 1. A COMPETITIVE SERIOUS GAME FOR POTENTIAL AND YOUNG ENTREPRENEURS Authors: Lungu Eliza-Olivia Volume 1 | DOI: 10.12753/2066-026X-14-049 | Pages: 340-345 | Download PDF | Abstract
In this article we present a serious game for potential and young entrepreneurs, developed as part of an ongoing Leonardo da Vinci Transfer of Innovation project, Entrepreneurship in Serious. The game is an online adaptation of a board game developed in a Grundvig project funded by the European Commission and it aims to help entrepreneurs improve a series of key soft skills though a realistic gaming experience.
Entrepreneurship education and especially encouraging young people to start their own businesses is one of the top priorities of the European Commission in order to create new jobs and reduce the youths' unemployment rate across European countries. Entrepreneurship values and culture is highly valorised in USA, but in Europe only 45% opt for self-employing. The data collected by the Global Entrepreneurship Monitor (GEM) Project, show a high statistical correlation between the respondents' "knowledge, skills and experience to start a business" [1] and their involvement in entrepreneurship. The more they trust their skills and knowledge, the more likely is that they will invest in their own business or in someone else's business. It is essential to encourage the youth to start new ventures, not just because that will provide a working place for themselves but also because they will be a good example for their community and nevertheless hire other young people as their business is extending.
In this context we propose a serious game for potential and new entrepreneurs that aims to enhance their soft skills and competences. The serious game developed by the consortium is an adaptation of a board game, "Competitive Game MENU", developed in the Grundvig project "SEE a Game" funded by the
European Commission. The board game MENU was designed for a class session of 10 to 20 VET (Vocational Educational Training) students and for team play. | Keywords
Serious games; entrepreneurship; soft skills. |
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