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2017 » Papers » Volume 1 » VIDEO GAMES IN THE XXIst CENTURY 1. VIDEO GAMES IN THE XXIST CENTURY Authors: Gaitanaru Andrei Volume 1 | DOI: 10.12753/2066-026X-17-043 | Pages: 292-297 | Download PDF | Abstract
It may be said that the video games are a topical form of socio-cultural manifestation, because they make available to its public the means necessary for the inter-cultural and international communication (efficient communication channels and favorable social context), which then facilitate the appearance of new communities. These elements are worthy of being considered by the social sciences and also by the communication sciences, because communities of this kind are more numerous and more complex. They evolve along with the Internet as well as other types of modern media depending on the technological progress. Video games (the games developed for desktop systems and portable devices such as laptops, tablets and smartphones) have become a significant industry for the XXIst century due to the fact that in time they have constantly evolved and have managed to impose in the present time dominant media cultures. Along with their appearance numerous questions have surfaced regarding the impact of games on society, on the social environment, and also questions regarding the interactive processes and active audiences. Same as all the other new media, the video games, in their evolution, have borrowed elements and have adapted to the socio-cultural variety. The gaming industry was mainly shaped around the techno culture, our contemporary society being saturated by technology . Just like all the other histories, the video games history has been challenged in its turn by the specialists in the field. Seen in the most general way, the history is created and transmitted by people, who are being subjective most of the times. Considering these factors, it's clear that the history of video games is also comprised of a variety of fragmented information, which was and is being challenged to some extent. However, it is certain that the history of the Internet as well as the history of video games, are complex histories, that have developed depending on the technological context and evolution | Keywords
games; gamers; video games; new media; Internet |
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