|
|
2019 » Papers » Volume 1 » Teaching Computer Engineering Concepts to Non-Technical Students 1. TEACHING COMPUTER ENGINEERING CONCEPTS TO NON-TECHNICAL STUDENTS Authors: Culic Ioana, Radovici Alexandru, Vaduva Jan-Alexandru Volume 1 | DOI: 10.12753/2066-026X-19-034 | Pages: 249-254 | Download PDF | Abstract
Currently, most of the work fields benefit from the use of computers and from implementing ways to automatize many of the existing tasks. The result is that many various fields of study have introduced computer science classes in their curriculum, from electrical engineering to architecture. However, one of the issues all these universities have is that it is generally difficult for the students to understand the computer science concepts that they are taught and to make the connection between these theoretical notions and their field of study. In this paper we propose an approach that allows instructors and professors to introduce computer science notions to students having non-computer science backgrounds, such as civil engineering or fine arts students. The solution we created is an open-source platform that consist of both a hardware and a software component which work together, enabling students to build applications related to their field of study. The hardware platform we suggest is a Raspberry Pi expansion board which allows students to connect various peripherals without the need to understand all the electrical notions on how the elements work. This way they can control sensors and actuators such as LEDs, photoresistors or solar panels in an intuitive way. The platform is designed to support physical, 3D printed elements, such as houses or traffic lights structures which help the teacher adapt the laboratories to the students' field of interest. Complementary to the hardware platform, we created a software solution which is meant to enable teachers to build and deploy the infrastructure for an entire group of devices, such an entire laboratory, while students can program and control their assigned device in a visual manner. | Keywords
Hand-on learning; Interdisciplinary learning; Internet of Things |
|
|
|