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2019 » Papers » Volume 1 » Educational Computer Games in Programming Teaching and Learning 1. EDUCATIONAL COMPUTER GAMES IN PROGRAMMING TEACHING AND LEARNING Authors: Stoffova Veronika Volume 1 | DOI: 10.12753/2066-026X-19-004 | Pages: 39-45 | Download PDF | Abstract
Computer games are at present very popular for all ages of users, computers and other digital devices that allow them to play. Creation and implementation of didactic computer games and the desire to create their own games is enough motivation for both high school, college and university students learn programming. The article describes the problem and project teaching of programming at the college and university, where the theme of the project is the implementation of didactic computer game of their choice. The project can be realized as an individual or group project.
Programming environment or programming language to implement the computer game is freely selectable. Students can work in any higher programming language with a rich graphics library, or they can use a programming environment that supports computer games creation. Depends on the skill of the programmers/developers/team members how to share the work. Can be individually addressed by the individual functional parts of the game, or work can be divided into separate layers. Each team member is engaged with him in what is good, for what who has better conditions to be successful and achieve a good result. E.g. one focuses on graphic design of game, next to the algorithms that express check compliance with the rules of the game, next member of team developing winning strategies, other looks at how the game stopped and resumed, how increases the difficulty level of the game as power play value and how the achieved good performance. Solving the project students learn to work in a team and practically use the knowledge from the field of software engineering. | Keywords
educational computer games; algorithms and programming; visualisation. |
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