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2019 » Papers » Volume 1 » Teaching Object Oriented Programming by Visual Devices 1. TEACHING OBJECT ORIENTED PROGRAMMING BY VISUAL DEVICES Authors: Udvaros Jozsef Volume 1 | DOI: 10.12753/2066-026X-19-054 | Pages: 407-413 | Download PDF | Abstract
At the beginning of the 21st century, it is unacceptable for students not to master the basics of algorithms during their secondary school studies, moreover, not to understand the basic concepts of programming and program development.
This article and presentation presents the necessary results of my two researches. In our first research, the level of IT knowledge has been measured at Hungarian secondary vocational schools in Slovakia, focusing mainly on the concepts of programming and OOP knowledge. Our survey focuses on how familiar students are with basic terms of OOP such as: class, object, object-oriented programming, method and inheritance. The results are rather disappointing. I did a research related to the IT skills of students. From the results of the survey, I determined which educational methods we should use for reaching better results. I've created courses teaching OOP using the recommended educational methods, as well as I did a literature research regarding teaching and visualizing OOP. While teaching I used a visual application developed by myself, the efficiency of which I would've liked to test. The aim of developing such software is to create a visual environment that easily and playfully introduces the key concepts of OOP programming.
At the end of the courses I proved that the visual application greatly increases the efficiency of learning and understanding the concepts of programming. Furthermore, the students' problem solving ability can be developed by the introduction of the visual methods. The developed application and the introduced method helps the practical training of programming, and the students' programming skills. | Keywords
Teaching OOP; Visual devices. |
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