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2019 » Papers » Volume 3 » Learning of Supporting-Motor System 1. LEARNING OF SUPPORTING-MOTOR SYSTEM Authors: Kirina Elena, Stroganov Iurii Volume 3 | DOI: 10.12753/2066-026X-19-141 | Pages: 33-39 | Download PDF | Abstract
Desktop application for teaching the structure of the musculoskeletal system. Contains information about all bones and muscles and how to connect them. The application should run on Windows, Linux and MasOS. Visual representation in the form of a 3D model based on Unity. Realistic three-dimensional human model can be rotated and viewed from any angle. Select items by mouse click for detailed information about them. The ability to add your notes and signatures to parts of the system, so you can keep your own notes and make only the necessary information. All information is stored in a database. Latin will help to unify knowledge. Also all names will be given in accordance with international anatomical terminology (FIAT). Provide a function that allows you to select and study the desired system in isolation. For example, show only bones or only muscles. This will help to better understand the structure of individual systems. The application will be useful for both school and University studies. Due to the 3D view can learn and people who do not have a high medical or biological education. In recent decades, many software systems have been developed to systematize information about human anatomy. Using such programs is much more convenient than the usual paper collection. In addition, they can always take with you and quickly find what you need. Interactive interaction facilitates the learning process, provides mobility of access to information, makes it clearer and more understandable. Also, these systems can be used to develop mechanical analogues of the human body, which is currently a popular and promising direction of technology development. | Keywords
locomotor system; skeleton; muscles; unity; visual learning; 3D-model. |
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