Abstract
In clothing and textile industry, a business is characterized by dynamism because of materials, technologies, fashion trends, consumer's level of educations, financial resources, equipment, etc. In this "world," the engineer is the one who can transform a sketch, a photo, and a video imagine into reality, in what a consumer needs, wants or must have. Our goal is to teach, educate and form engineers who can rapidly answer and solve different technical problems. Also, we need to train the student in developing a real 3D imagines about the final product, how it really looks on the human body or in the environment, starting from its 2D stage. For this purpose, we use a moodle platform where there are demonstrative tutorials (courses and practical themes), realized with screencast software that record the design stages needed to follow. The final stage, simulation in the 3D virtual environment of the product on the mannequins offers to the student the needed instruments by which he can understand and evaluate technical problems of the chosen design solution and which is the influence on the final aspect (shape and dimension). We can create groups of discussion to analyze different solutions (if there are good or not, suitable or indicated according the final purpose) and the student can exchange ideas, information or suggestions from one to another, about the proposed subject. With such support in education and training, we offer to the student all needed instruments to understand theoretical technical information, their connections and implications in the garment final shape and size. |