Abstract
: In modern conditions, when the whole world is faced with the coronavirus pandemic, digital educational technologies have become an effective way of organizing the learning process, which has forced all educational institutions to revise this process radically in many ways. Currently, there is an active process of informatization in the education field, aimed at the formation of an intellectually developed creative person, information-oriented, ready for self-development and application of these knowledge in future professional activities. Therefore, it is important for teachers to know what services and for what didactic purposes they can also use in their teaching practice when applying modern technologies. VR and AR are some of the emerging elements that can be used in the modern learning process, including FL. The relevance of the work is due to the fact that the use of VR and AR technologies in foreign languages teaching is a relatively new direction in humanitarian knowledge, but, nevertheless, it is a rather interesting area for research. The purpose of the study is to show the advantages in using VR and AR technologies for the development of students' professional foreign language competence. To solve the set purpose, the methods of description, analysis, and forecasting are used. The article deals with the main stages in the historical background and development of virtualistics; definitions to the basic concepts used in this area are given. The authors present virtual reality as a new technical means in FL learning, as well as analyze the benefits of introducing VR and AR technologies into the teaching process. It is emphasized that VR and AR technologies make learning more visual, enable students to become more active, and involve them in the training process more fully. These technologies make it easier for people who are at a distance to work together. For example, students can meet using virtual reality tools, prepare joint presentations, lead projects, and do much other work almost as effectively as with face-to-face contact in the real world. As a result of the study, material was obtained, the analysis of which made it possible to conclude that now teachers, students and researchers are expected a decisive step to accept the advantages of VR and AR in FL education, so that these breakthrough technologies can become a truly effective tool in FL teaching for students of technical universities. |
Keywords
ICTs, educational environment, virtual reality, VR technology, AR technology, foreign language competence, ESP, motivation |