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2020 » Papers » Volume 3 » Possibilities of implementing virtual games in order to increase the efficiency of training in junior handball players 1. POSSIBILITIES OF IMPLEMENTING VIRTUAL GAMES IN ORDER TO INCREASE THE EFFICIENCY OF TRAINING IN JUNIOR HANDBALL PLAYERS Authors: Teodorescu Silvia, Romila Cristina, Branea Ciprian Volume 3 | DOI: 10.12753/2066-026X-20-224 | Pages: 404-412 | Download PDF | Abstract
The accelerated development of technology in recent years, coupled with lower prices for electronic components and easy access to information via the Internet, has led to the emergence of computer-aided devices/interfaces that can be used in various fields and implicitly in sports.
In this context, the purpose of the paper is to highlight the effects of using the Microsoft Kinect 360 device in order to increase the efficiency of specific training in the handball game. Microsoft Kinect 360 is a versatile multimedia device that can be used as a 3D scanner that provides a variety of functions. In our application, we have exploited the space perception capability of the Kinect sensor that is placed in front of a wall on which the image of the game is also projected; the sensor is mounted and calibrated so as to fully display the projection image; the calibration is done using the LKB program; the LKB system (Linguistic Knowledge Builder) is a grammar and lexicon development environment for unification-based linguistic formalisms. The software part is specifically designed for the training of handball players.
The paper presents handball-specific virtual games applied to a group of 22 female players born in 2005/2006, members of the ACS Sporting Ghimbav team. The virtual games applied in the training lessons are aimed at the practice of handball-specific technical elements in an entertaining environment, on an interactive wall, in order to educate the subjects' specialised perceptions.
The conclusions of the study highlight useful information on the way of improving the sports training of female players aged 12 to 15 years. | Keywords
virtual games, handball, junior female players, interactive wall, sports training |
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