|
|
2022 » Papers » Volume 1 » AUGMENTED REALITY USED IN SOFTWARE APLICATION FOR MODELLING AND SIMULATION OF BIOMECHANICS IN LEARNING AND RESEARCH 1. AUGMENTED REALITY USED IN SOFTWARE APLICATION FOR MODELLING AND SIMULATION OF BIOMECHANICS IN LEARNING AND RESEARCH Authors: Tataru Anca Ioana, Baritz Mihaela Ioana Volume 1 | DOI: 10.12753/2066-026X-22-039 | Pages: 310-316 | Download PDF | Abstract
According to specialized studies, over 1 billion people suffer from neuro-musculoskeletal problems, and the absence or insufficient development of adequate and generally valid diagnostic methods affects treatment and recovery patterns. For this purpose, the paper presents a series of biomechanical modelling and simulation software applications (LifeMode, AnyBody, OpenSim) to quickly identify the features of each and analyze the equipment needed to acquire data in each of the alternatives. The first part of the paper presents the general aspects related to the structure of the acquisition systems used for recording data (video) necessary to perform specific simulations on subjects. Then the use of augmented reality in the acquisition of the subjects' movements is presented as a practically useful method, in order to facilitate the installation of the necessary equipment and to maintain coherence in the positions of the sensors used in the video-camera acquisition system. The second and third parts of the paper analyze the hardware and software features of the platforms considered. Acquiring motion by implementing augmented reality (AR) procedures can be achieved more easily by using a live camera and AR markers for recording. The final part of the paper presents the main aspects and conclusions of the analysis on the implementation of augmented reality in the educational process, a process that involves all important factors. These factors are represented by the students, who are the beneficiaries of these technologies, then the teachers who, together with researchers and students, can determine the development of new procedures and directions of activity (new dynamic and flexible methods and structures), and institutions directly interested in this type of analysis. | Keywords
augmented reality, simulation, software, biomechanics |
|
|
|